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Unreleased Dark Pictures Anthology Game

This project was the second game I worked on at Supermassive Games, and it was already in full-on production when I began working on it. It is planned to be released on all the latest console platforms and PC.

Game: 

While I am unable to go into too many details as the project is as of yet unreleased, it is a game in The Dark Pictures Anthology and so is also branching narrative, survival horror game where you play as five different characters whose survival depends on the choices you make throughout the story.

My Role:

As a part of a strike team of other designers, each of us was given a number of scenes/levels to work on, and these levels were divided up depending on our particular skills / preferences. As such, I was put in charge of a number of the more cinematic levels, and I worked to get them from initial blocking, to alpha, to beta quality.

My responsibilies included:

  • Intial blocking: placing and editing the body and facial animation data in sequence, as well as the audio (dialogue, temporary SFX) .

  • Positioning, framing and editing cameras, taking into account the rules of cinema such as shot composition, camera movement, etc.

  • Working in Unreal Engine's Game Flow to build the logic and structure of the level, and ensuring that the branching nature of the story is correct and cohesive.

  • Actioning feedback from Lead Designers / Directors.

  • Working with other departments such as Audio, Cameras, Environment, and Narrative, to ensure that everyone is aligned and up-to-date, and nobody is stepping on each other's toes.

  • Take part in motion capture sessions and see first-hand how performances are directed and captured.

  • Working with other designers: providing and receiving feedback and support whenever needed.

  • Bugfixing and testing.

Unfortunately I am unable to say much more about the project at this stage due to NDAs, but I will be updating this page more upon release.

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