
My name is Parham Sorooshian, a Games Developer who specialises in Cinematic and Narrative Design.
Currently working at Supermassive Games as a Games Designer. Graduated from the National Film and Television School with a MA in Games Design and Development in January 2023, and from Bournemouth University with a first in Computer Animation in July 2019.
I am passionate about telling interesting and thought-provoking stories through visual arts; whether it's joy, surprise, nostalgia, sadness, or anything other, eliciting these emotions and connecting with people through my stories will always be my goal.
EXPERIENCE
Supermassive Games
Junior Games Designer
Januray 2023 - present
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Worked on 2 upcoming highly cinematic & branching narrative games:
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The first was in pre-production, and so I played a part in the narrative design, level design, whiteboxing, and in laying out the initial branching structure.
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The second was in full-on production, and I worked on a number of levels, developing them from initial blocking, to alpha, to beta quality.
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ZEMS Entertainment Ltd
Storyboard Artist and Illustrator
February - August 2020
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Created a storyboard guide, comprised of over 60 pages, to be used for shot reference by directors / artists working on any Zems Entertainment project.
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Recently finished working on all storyboards for the upcoming short film, ‘Trauma’.
N/A
3D Generalist
August - September 2019
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Created a 3D teaser trailer for an animated short film.
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Worked on Storyboarding, Modelling, Texturing, Lighting and Rendering, using Adobe Photoshop, Autodesk Maya, and Substance Painter.
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Produced high quality work, delivered to agreed deadlines.
Malt Films
2D Animation Intern
June - July 2018
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Further developed 2D animation skills in Adobe Animate.
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Practiced inbetweening frames, helping to make each movement look smooth and natural.
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Gained a deeper insight into how 2D animations are produced at a professional level.
Climax Studios
3D Animation Intern
June – August 2016
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Sharpened 3D animation skills in Autodesk Maya by creating a number of short tests.
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Practiced animating using a variety of characters and rigs of different shapes and sizes.
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Learned under the guidance of the animation team.
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Gained understanding into how a large company manages work on several projects, while also ensuring that everyone involved is informed and has a clear vision of the project they are working on.
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Practiced problem solving skills, ability to work independently, and better understood the value of patience.
Painting Practice Limited
Intern
June 2014
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Shadowed talented artists and animators.
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Learned how a production company went about completing a large project they had been contracted to do.
22 Cans
QA Intern
June 2014
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Experienced ways in which different teams worked together.
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Play-tested the game that the studio was working on at the time, ‘Godus’.
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Observed first-hand how much testing, and trial and error is involved in creating a game.
Kinesthetic Games
Intern
July 2013
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Appreciated the challenges faced by small games companies trying to succeed.
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Was introduced to, and worked in the Unity engine.
EDUCATION
National Film & Television School (NFTS)
MA - Games Design and Development
February 2021 - present
I am currently in the first year of this 2 year course and so far I've been able to work on 5 games and collaborate with lots of talented individuals from all across the school (screenwriters, sound designers, composers). The course teaches all stages of the game-making process, with an emphasis on making very narrative-driven games.
From my short time there so far, I've learnt and grown so much, as a game designer and storyteller, and even areas that I previously wrote off are now a lot more understandable and even enjoyable (coding, for example!) and I look forward to learning even more over the next year.
Bournemouth University
BA - Computer Visualization and Animation (First Class Honours)
September 2016 - August 2019
The course covered all stages of the animation pipeline, from idea generation all the way up to rendering and compositing, and gave us access to learning with all the industry-standard software. Throughout my time there, I had the opportunity to build on my skills in teamwork, critical thinking and independent study, and point me in the direction I would later go on to specialize in.
I thoroughly enjoyed my time at Bournemouth, and being surrounded by highly motivated and talented people (classmates, lecturers and guest visitors) was invaluable to my overall learning experience.
University for the Creative Arts
Diploma in Art & Design: Foundation Studies (with Merit)
September 2015 - August 2016
This foundation Art course gave me the opportunity to learn a lot more about art theory, and work on a number of more experimental animations than I was used to and in a variety of mediums.
Churcher's College
GCSEs and A-Levels
September 2008 - August 2015
At this school, I did various GCSEs and A-Levels. One of these was an Art and Design GCSE, while the rest were academic, and not so helpful in my pursuing a career as a visual artist. Despite that, this school is where I first developed my desire to learn more about Animation and Games Design, and I will forever be grateful to the teachers, friends and family that encouraged me to pursue them.