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Games Design Portfolio

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AAA Games

The following games are projects that I've worked on while at Supermassive Games.
Click on any of these projects below to learn more about them and my role in making them.

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Unreleased 'Dark Pictures Anthology' Game

August 2023 - present

The Dark Pictures Anthology is an anthology-style series of interactive horror games developed by Supermassive Games.

This project was already in full-on production when I began working on it, and so I worked on a number of levels, developing them from initial blocking, to alpha, to beta quality.

Unreleased 'Dark Pictures Anthology' Game

January 2023 - August 2023

The Dark Pictures Anthology is an anthology-style series of interactive horror games developed by Supermassive Games.

This project was in pre-production when I began working on it, and so I was able to play a part in the planning and development of the narrative, the world, and designing some of the systems that the game would include.

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National Film & Television School Games

The following games include all of those that I have worked on so far as part of my current MA course at the National Film & Television School.
Click on any of these projects below to learn more about them and my role in making them.

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'Beneath the Woods'

February 2022 - present

Shortlisted for the 2023 Yugo BAFTA Student Awards, 'Beneath the Woods' is a 3rd person over-the-shoulder narrative-focused mystery / horror / puzzle game set in the fictional small town of Redscott Pines, Oregan. The story follows Davis, who returns to his hometown to search for his missing sister (Mina). He hasn't been back since he ran away 2 years earlier. With help from the people closest to Mina, he follows the trail to a church in the woods, and uncovers the secrets lurking beneath...

'Our Last Halloween'

June - July, 2021

A runner-up in Pocket Gamer's 'Very Big Indie Pitch: Mobile Edition', 'Our Last Halloween' is a stylized 2D mobile horror game that has you play as 3 teens attending a Halloween house party where they each encounter a different supernatural event. Make choices, complete various minigames, and see if you can keep everyone alive until daybreak.

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'The Compound'

March - May, 2021

'The Compound' is a first-person 3D narrative-driven experience, where you play as a character that's been sent to an Arctic Research Station to find out what happened to the missing research team. Using the logs and reports left behind, you'll start to put together the mystery and learn what really happened out here in the cold.

'No Dude is a Planet'

September - October, 2021

No Dude is a Planet’ is a 3D RPG adventure game that has you play as an alien that has crash landed on a tiny planet, and has to choose whether to help the inhabitants with various tasks in return for help repairing your ship (or not, and deal with the consequences).

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'Take Me Home'

October - December 2021

'Take Me Home' is a 2.5D stealth game that has you play as a reaper that's been locked out of hell after refusing to collect the soul of a young boy. While sneaking your way around the market by hiding and possessing the townspeople, you'll look for a alternate way home, all the while avoiding the religious fanatics roaming around the town.

'Coding at Camp'

February - March, 2021

'Coding at Camp' is a simple 3D mechanics-driven game, with one central mechanic - to press the correct key(s) at the correct time in order to keep the main character from getting distracted and finish his coding homework before it gets too late.

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Game Jams

The following games include all of those that I have worked on for various Game Jams.
Click on any of these projects below to learn more about them and my role in making them.

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'Word Wars'

July, 2022

Runner-up in Gamebridge's Best Team Project 2023, Word Wars' is a 2-player ascii-styled text-based battle game, where you and your opponent have 3 minutes to try to destroy each other's tower by typing out as many words as you can from the letters you're given. The game was made over 2 days by our team of three for an internal game jam at the National Film and Television School (where I'm currently studying).

'Collabathon'

November, 2021

Collabathon' is a management game where you take control of an indie games studio, and must allocate the members of your team to the correct tasks in order to meet the approaching milestone deadline. Each task doesn't just require one role so choosing the right combination of people to collaborate on each task is key. The game was made over 2 days by our team of three for the UKIE 2021 game jam.

'SpaceBar'

July, 2021

'Space Bar' is a simple doom-styled first-person-shooter game made over 2 days for an internal game jam at the National Film and Television School (where I'm currently studying). The game was made by our team of 4, and has you play as a bartender at a hotel bar in space, firing drink orders at the correct customers using your drink-dispensing gun.

'Fade: A Ghost Story'

February, 2021

'Fade: A Ghost Story' was my entry for the GJL Game Parade Spring 2021 game jam, made in just under a week. The game is a 2D narrative-focused adventure / mystery, where you play as a ghost who travels back through time to try and get back it's lost memories.

Spare Time Projects

The following games are the ones that I have worked on in my spare time.
Click on any of these projects below to learn more about them and my role in making them.

'Nightmare Reunion'

November - December, 2020

'Nightmare Reunion' is a game I began when I first started learning how to use Unity. The game is a 2D visual novel style, choice-based horror narrative, and while unfinished, I learnt a lot from the experience, and was able to apply the skills to more recent projects (most applicably 'Our Last Halloween').

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